⇤ ← Revision 1 as of 2020-07-26 21:51:59
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← Revision 2 as of 2020-08-19 18:58:32 ⇥
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''Skills:'' Coercion (3), Cool (4), Deception (3), Leadership (3), Ranged (3), Skulduggery (2), Streetwise (4), Vigilance (1) | ''Skills:'' Brawl (1), Coercion (3), Cool (4), Deception (3), Leadership (3), Ranged (3), Skulduggery (2), Streetwise (4), Vigilance (1) |
Characteristics
Stat Block
Wounds |
Strain |
Soak |
Defense |
16 |
13 |
3 |
1/1 |
Challenge Rating: N/A
Class: Nemesis
Affinities: None
Skills: Brawl (1), Coercion (3), Cool (4), Deception (3), Leadership (3), Ranged (3), Skulduggery (2), Streetwise (4), Vigilance (1)
Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice), Forgot to Count? (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition)
Abilities: Tactical Direction (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add to its next check), You Thought You Were Out... (when making a Coercion check to maintain a favor after calling it in, the check is an Average [
] Coercion check instead of an opposed check)
Equipment
Chrome-plated laser pistol (Ranged; Damage 7; Critical 3; Range [Short]; Accurate 1, Burn 1)
- A custom-made laser pistol that shoots blue-tinted lasers as opposed to the standard red.
Damascus Knife (Melee; Damage 4; Critical 2; Range [Engaged]; Accurate 2, Vicious 3)
- An ancient Earth knife that is perfectly balanced and very sharp.
Fists (Brawl; Damage 2; Critical 5; Range [Engaged]; Knockdown)
Armored Vest (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits)
A tactical armored vest woven into plainclothes; requires a Hard [
] Perception check to notice.