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=== Rune Fencer === ==== Support Specialist ==== '''Tier II''' ''Passive talent: instill spells add +1 damage.'' ==== Advanced Specialist ==== '''Tier IV''' ''Passive talent: instill spells provide one extra boost die.'' === Black Knight === ==== Lament of the Dead ==== '''Tier II''' ''Maneuver: gain 2 strain to force enemies within engaged range to make a contested discipline vs coercion check. Failure results in 1 setback die for all checks during that encounter. Does not work if target is immune to fear.'' ==== Lament of the Dead II ==== '''Tier IV''' ''Maneuver: Lament of the Dead extends to short range.'' === Berserker === ==== Berserk ==== '''Tier II''' ''Action: gain 1 strain to make an average attack roll, adding one boost die and increasing strain by one per engaged target (enemy and allies included) to a maximum of 4. On success, treat this roll as an attack roll applied to each target with their individual soaks and talents. Use the defense value of the target with the highest defense value for the roll.'' ==== Sanguine Assault ==== '''Tier IV''' ''Maneuver: gain 2 wounds, all attacks made by this character are deceased by 2 to a minimum of 1; until this character's next turn, all combat checks against them gain one bonus die.'' |
Custom Ogre Battle Talents
Contents
Magic
For the list of talents that are magic spells, go here.
Unique
Knight
Rampart Aura
Tier II Passive talent: enemies must spend 2 maneuvers when moving to or from engaged range.
Phalanx
Tier IV Action: character digs in to ensure defenses are secure. Increase your melee and ranged defense to 4 until the character's next action.
Rune Fencer
Support Specialist
Tier II Passive talent: instill spells add +1 damage.
Advanced Specialist
Tier IV Passive talent: instill spells provide one extra boost die.
Black Knight
Lament of the Dead
Tier II Maneuver: gain 2 strain to force enemies within engaged range to make a contested discipline vs coercion check. Failure results in 1 setback die for all checks during that encounter. Does not work if target is immune to fear.
Lament of the Dead II
Tier IV Maneuver: Lament of the Dead extends to short range.
Berserker
Berserk
Tier II Action: gain 1 strain to make an average attack roll, adding one boost die and increasing strain by one per engaged target (enemy and allies included) to a maximum of 4. On success, treat this roll as an attack roll applied to each target with their individual soaks and talents. Use the defense value of the target with the highest defense value for the roll.
Sanguine Assault
Tier IV Maneuver: gain 2 wounds, all attacks made by this character are deceased by 2 to a minimum of 1; until this character's next turn, all combat checks against them gain one bonus die.