<<charstats(3, 2, 2, 4, 2, 3)>>
==== Stat Block ====
||'''Wounds'''||'''Strain'''||'''Soak'''||'''Defense'''||
|| 18         || 12         || 4        || 1/1         ||

''Challenge Rating:'' '''N/A'''

''Class:'' '''Nemesis'''

''Affinities:'' '''None'''

''Skills:'' Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Operating (1), Ranged (2), Skulduggery (4), Streetwise (4)

''Talents:'' '''Adversary 2''' (upgrade difficulty of all combat checks against this target twice), '''Forgot to Count?''' (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition)

''Abilities:'' '''Tactical Direction''' (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add <<gendice(w)>> to its next check), '''You Thought You Were Out...''' (when making a Coercion check to maintain a favor after calling it in, the check is an '''Average''' [<<gendice(p, p)>>] '''Coercion check''' instead of an opposed check)

==== Equipment ====
'''Sawed-off shotgun''' (Ranged; Damage 8; Critical 3; Range [Short]; Auto-fire, Blast 5, Inaccurate 1, Vicious 2)
 * A combat shotgun that has been sawed-off and modified to be more light weight and concealable.

'''Fletcher Pistol''' (Ranged; Damage 4; Critical 2; Range [Medium]; Pierce 2, Vicious 2)
 * An ancient Earth knife that is perfectly balanced and very sharp.

'''Chromecrushers''' (Brawl; Damage 6; Critical 4; Range [Engaged]; Linked 1)

'''Armored Vest''' (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits)
 * A tactical armored vest woven into plainclothes; requires a '''Hard [<<gendice(p, p, p,)>>] Perception check''' to notice.