⇤ ← Revision 1 as of 2020-07-26 22:26:04
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← Revision 2 as of 2020-08-19 18:58:52 ⇥
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''Skills:'' Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Ranged (2), Skulduggery (4), Streetwise (4) | ''Skills:'' Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Operating (1), Ranged (2), Skulduggery (4), Streetwise (4) |
Characteristics
Stat Block
Wounds |
Strain |
Soak |
Defense |
18 |
12 |
4 |
1/1 |
Challenge Rating: N/A
Class: Nemesis
Affinities: None
Skills: Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Operating (1), Ranged (2), Skulduggery (4), Streetwise (4)
Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice), Forgot to Count? (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition)
Abilities: Tactical Direction (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add to its next check), You Thought You Were Out... (when making a Coercion check to maintain a favor after calling it in, the check is an Average [
] Coercion check instead of an opposed check)
Equipment
Sawed-off shotgun (Ranged; Damage 8; Critical 3; Range [Short]; Auto-fire, Blast 5, Inaccurate 1, Vicious 2)
- A combat shotgun that has been sawed-off and modified to be more light weight and concealable.
Fletcher Pistol (Ranged; Damage 4; Critical 2; Range [Medium]; Pierce 2, Vicious 2)
- An ancient Earth knife that is perfectly balanced and very sharp.
Chromecrushers (Brawl; Damage 6; Critical 4; Range [Engaged]; Linked 1)
Armored Vest (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits)
A tactical armored vest woven into plainclothes; requires a Hard [
] Perception check to notice.