Knighs of Malort
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Revision 2 as of 2020-08-19 18:58:52
  • MarkPaulsenStatBlock

Characteristics

3
BR
2
AG
2
INT
4
CUN
2
WILL
3
PR

Stat Block

Wounds

Strain

Soak

Defense

18

12

4

1/1

Challenge Rating: N/A

Class: Nemesis

Affinities: None

Skills: Brawl (2), Coercion (3), Cool (4), Deception (3), Leadership (2), Operating (1), Ranged (2), Skulduggery (4), Streetwise (4)

Talents: Adversary 2 (upgrade difficulty of all combat checks against this target twice), Forgot to Count? (when targeted by a ranged attack, can spend two threats to cause attacker to run out of ammunition)

Abilities: Tactical Direction (may spend a maneuver to direct one friendly minion group within medium range; that group may immediately perform a free maneuver or add to its next check), You Thought You Were Out... (when making a Coercion check to maintain a favor after calling it in, the check is an Average [] Coercion check instead of an opposed check)

Equipment

Sawed-off shotgun (Ranged; Damage 8; Critical 3; Range [Short]; Auto-fire, Blast 5, Inaccurate 1, Vicious 2)

  • A combat shotgun that has been sawed-off and modified to be more light weight and concealable.

Fletcher Pistol (Ranged; Damage 4; Critical 2; Range [Medium]; Pierce 2, Vicious 2)

  • An ancient Earth knife that is perfectly balanced and very sharp.

Chromecrushers (Brawl; Damage 6; Critical 4; Range [Engaged]; Linked 1)

Armored Vest (Defense 1; Soak +1; Encumbrance 1; HP 2; 350 credits)

  • A tactical armored vest woven into plainclothes; requires a Hard [] Perception check to notice.

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